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Evolution Manual

Evolution manual Getting started Sidebar
02

Head & Skin.

When you want to change UV mode, hide your scalp or ears, or adjust skin shine.

Bakes on Mesh Only

LeLutka heads are Bakes on Mesh only. If you wear an alpha mask layer that hides the head, the head object itself will become invisible. Please make sure you are wearing an appropriate alpha mask layer to avoid hiding the head unintentionally.

Mode Button

Switches the head between the available UV modes:

SL Mode - the classic Evolution head UV.

EvoX Mode - the custom EvoX head UV.

Make sure you are using skin layers, makeup layers, and other Bakes on Mesh content made for the UV mode you have selected.

Material Section

A light source is required to properly view these materials.

Blank

Applies empty material textures, removing the active normal and specular maps.

The material section includes multiple skin material options, two intensity variations, and additional effects such as Tears and Wet Skin.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of your head.

Glossiness

Controls whether the shine appears sharper and more focused, or softer and more dispersed.

Hue, Saturation, and Luminosity

Control the colour and intensity of the shine, ranging from bright white through the full colour spectrum, down to invisible black.

Environment

Adds a more reflective, metallic-looking effect influenced by the region lighting.

The blue menu button in the bottom right corner allows you to manually enter these values for precise fine-tuning.

Hide Scalp

Quick Hide / Show toggle for the scalp. This is useful for tighter-fitting hair when a suitable alpha mask layer is not available.

Ears

Hide Ears

Quick Hide / Show toggle. You can hide the right ear, left ear, or both ears, depending on your needs or the requirements of your add-ons.

Hide Caps

Small and full ear caps are available to help with fitting third-party ears when the default ears are hidden.

Ear Prominence

Seven positions are available to make the ears more or less prominent. Set the option to 0 for the default ear position.

Add-On Ears

Quick Hide / Show toggle for add-on ears. You can hide the right ear, left ear, or both ears.

The blue menu button opens the Add-On Ear Animations Menu. This menu contains additional animations specifically designed for add-on ears.

Click the animation you wish to use, or use Stop and Cycle for dynamic animations. When finished, press Done.

Tint Panel

The Tint Panel is available for this layer.

03

Lashes.

When you want to change lash style, length, or hide a side.

Affect Lashes

You can select different lash styles for the top and bottom lashes, allowing for a more customised look.

Top - Changes the top lashes.

Both - Changes the top and bottom lashes together.

Bottom - Changes the bottom lashes. Twelve lash styles are available.

Alpha Mode

Lashes have two alpha modes:

Blend - Classic alpha blend mode.

Mask - Useful when lashes are clipping into other head attachments, such as hair.

The Masking Cut-Off slider adjusts the amount of cut applied to the lash texture, allowing you to fine-tune how the lashes display.

Lashes do not support materials.

Hide Lashes

You can hide lashes individually by choosing:

Left / Right - Hides lashes on the selected side.

Top / Bottom - Hides the selected lash layer.

Hide All - Quick Hide / Show All toggle for all lashes.

Lash Length

Five lash length settings are available.

The four length buttons adjust the lashes from a subtle enhanced curve to full cat-eye drama. When no length option is selected, the lashes remain at their default length.

Tint Panel

The Tint Panel is available for this layer.

Save Slots

Save slots for this layer are available in the external HUD Style attachment.

04

Eyes.

When you want to change eye colour, iris size, or hide an eye socket.

Eye Mode

The default mode for the included mesh eyes is Applier mode.

The mode button switches the included mesh eyes between Applier mode and Bakes on Mesh mode. When Bakes on Mesh mode is turned off, the default HUD texture is applied to the eyes.

If you are using Bakes on Mesh eyes while wearing an alpha mask layer that hides the eyes, the eye objects may become invisible. Please make sure you are wearing an appropriate alpha mask layer to avoid hiding the eyes unintentionally.

Affect Eye

You can choose which eye you want to modify.

Right applies the selected option to the right eye.

Both applies the selected option to both eyes.

Left applies the selected option to the left eye.

This allows you to mix different right and left eye colours for a more customised look.

Eye Colour

Eighteen LeLutka eye options are included.

These options apply to the mesh eyes included with your head. The mesh eyes are a separate attachment. You do not have to use them, but they are provided for better fit, additional functionality, and third-party content support.

Material Section

A light source is required to properly view these materials.

Blank applies empty material textures, removing the active normal and specular maps.

Two eye material options are included.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of the eyes.

Glossiness controls whether the reflection appears sharper and more focused, or softer and more dispersed.

Intensity controls the strength of the shine, ranging from bright and visible to invisible black.

Environment adds a more reflective, metallic-looking effect influenced by the region lighting.

Eye Options

This section controls the iris texture size and position.

Size - Five iris size options are available. The larger the selected circle, the larger the iris will appear. The medium circle is the default size.

Offset - Moves the iris position.

Left / Right arrows move the iris closer to or farther from the nose.

Up / Down arrows move the iris up or down.

Centre circle restores the default iris position. Reset restores the iris size and offset to their default values.

Hide Eyes

You can hide the included LeLutka mesh eyes individually or together.

Right hides the right eye.

Both hides both eyes.

Left hides the left eye.

Eye Sockets

Hide Eye Sockets is a quick Hide / Show toggle for the eye sockets.

Colour includes nine shades for light to dark skin tones, as well as white and black tear line options.

Material adds a subtle wetness effect to the eye socket area for a more realistic finish. Set it to Blank if you prefer no material effect.

Tint Panel

The Tint Panel is available for this layer.

Save Slots

Save slots for this layer are available in the external HUD Style attachment.

05

Mouth & Teeth.

When you want to change teeth, hide the tongue, or add gems and braces.

Mouth Attachment

The mouth is a separate attachment included with your head. You do not have to use it, but we recommend wearing it for the intended fit and functionality.

Detach Inner Mouth

The detach icon inside the header detaches the inner mouth from your head.

Mouth Anatomy

Eight teeth options are available, ranging from regular human teeth to beast teeth.

Hide Anatomy

Hide Teeth

Moves the LeLutka teeth out of the way. This is useful if you want to wear custom or third-party teeth while keeping the LeLutka gums and tongue.

Hide Tongue

Hides the LeLutka tongue, allowing you to wear a third-party attachment without the original tongue interfering.

Options

The options section includes lighter and darker LeLutka mouth and teeth options, each with three shadow intensity variations.

The bottom row includes three bloody teeth variations.

Material Section

A light source is required to properly view these materials. A single material option is included for the teeth. Use the On / Blank toggle to show or hide the material effect according to your preference.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of the teeth.

Glossiness controls whether the teeth reflection appears sharper and more focused, or softer and more dispersed.

Intensity controls the strength of the shine, ranging from bright and visible to invisible black.

Environment adds a more reflective, metallic-looking effect influenced by the region lighting.

Tint Panel

The Tint Panel is available for this layer.

Add-Ons

Add-ons are separate attachments included with your head. You do not have to use them.

Braces

Detach removes the braces from your teeth. Brackets include three bracket texture options. Ties include six tie colour options.

Gems

Four tooth gems are available.

Detach removes the gems from your teeth. Visibility allows you to hide or show each gem individually, making different combinations possible.

Colour includes four gem texture options. All gems will use the same selected colour.

06

HD Brow.

When you want to apply a brow texture, adjust position, or tint.

Clear Brow

The clear / broom icon applies an empty brow texture.

Brow Options

Six eyebrow textures are included.

Blend

The Blend slider controls the transparency of the eyebrows.

The slider resets to 100% each time you select a different brow texture.

Material Section

A light source is required to properly view these materials.

Blank applies empty material textures, removing the active normal and specular maps.

Each brow option on the HUD includes its own matching material set.

Important: Not all appliers use materials. The material sliders will only work when materials are available. If no materials are included, the sliders will have no effect.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of the eyebrows.

Glossiness controls whether the brow reflection appears sharper and more focused, or softer and more dispersed.

Intensity controls the strength of the shine, ranging from bright and visible to invisible black.

Brow Edit Options

This section controls the eyebrow texture size and position.

Size

Five brow size options are available. The longer the selected bar, the longer the brow will appear. The medium bar is the default size.

Offset

Moves the eyebrow position.

Left / Right arrows move the brows closer to or farther from the nose.

Up / Down arrows move the brows up or down.

Centre circle restores the default brow position. Reset restores the brow size and position to their default values.

Tint Panel

The Tint Panel is available for this layer.

Save Slots

Save slots for this layer are available in the external HUD Style attachment.

07

HD Eyelids.

When you want to layer two HD eyeshadow textures or flip a side.

Clear

Clear applies an empty texture to the selected eyelid layer.

Layers

The two-layer system allows you to choose which eyelid layer you want to affect.

This allows you to wear multiple HD eyelid textures at the same time, blending and mixing them together.

Flip Sides works only on the selected layer.

Layer selection also applies to third-party appliers.

Options

Eight eyelid textures are included.

Blend

The Blend slider controls the transparency of the eyelid texture.

The slider resets to 100% each time you select a different texture.

Material Section

A light source is required to properly view these materials.

Blank applies empty material textures, removing the active normal and specular maps.

Two eyelid material options are included.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of the eyelid layer.

Glossiness controls whether the shine appears sharper and more focused, or softer and more dispersed.

Hue, Saturation, and Luminosity control the colour and intensity of the shine, ranging from bright white through the full colour spectrum, down to invisible black.

Environment adds a more reflective, metallic-looking effect influenced by the region lighting.

The blue menu button in the bottom right corner allows you to manually enter these values for precise fine-tuning.

Flip Sides

Flip Sides swaps the left and right sides of the selected eyelid layer. This is useful when an applier has different textures for the left and right sides.

Tint Panel

The Tint Panel is available for this layer.

Save Slots

Save slots for this layer are available in the external HUD Style attachment.

08

HD Lips.

When you want to apply a lip texture, adjust the blend, or change material.

Clear

Clear applies an empty texture to the selected lip layer.

Layers

The two-layer system allows you to choose which lip layer you want to affect.

This allows you to wear multiple HD lip textures at the same time, blending and mixing them together.

Layer selection also applies to third-party appliers.

Options

Six lip textures are included.

Blend

The Blend slider controls the transparency of the lip texture.

The slider resets to 100% each time you select a different texture.

Material Section

A light source is required to properly view these materials.

Blank applies empty material textures, removing the active normal and specular maps.

Four lip material options are included.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of the selected lip texture.

Glossiness controls whether the shine appears sharper and more focused, or softer and more dispersed.

Hue, Saturation, and Luminosity control the colour and intensity of the shine, ranging from bright white through the full colour spectrum, down to invisible black.

Environment adds a more reflective, metallic-looking effect influenced by the region lighting.

The blue menu button in the bottom right corner allows you to manually enter these values for precise fine-tuning.

Alpha Mode

HD Lips have two alpha modes:

Blend - Classic alpha blend mode.

Mask - Useful when lips need a sharper border for surreal or fantasy looks.

The Masking Cut-Off slider adjusts the amount of cut applied to the HD lip texture, allowing you to fine-tune how the lips display.

Tint Panel

The Tint Panel is available for this layer.

Save Slots

Save slots for this layer are available in the external HUD Style attachment.

09

Tint Panel.

When you want to colour-tint a layer like brows, eyeshadow, or lashes.

Tint Panel Access

Click the droplet icon in the sidebar to show the Tint Panel for the current tab. Click the droplet icon again to hide it.

When you switch to another tab, click the droplet icon again to open the Tint Panel for that tab, if tinting is available. This panel lets you control the tint, glow, and full bright properties of supported layers.

Select Layer

Click the name of the layer on the left side of the tinting panel.

You can select layers individually, select multiple layers at once, or use Select All.

The three icons to the right of each layer name show the current layer properties.

From left to right, the icons show:

Glow

Full Bright

Tint Colour

When only one layer is selected, the Glow slider and Full Bright button reflect the actual value of that layer.

Colour Picker

Use the colour picker to choose the tint colour you want.

Any tint colour can be saved to the swatches section by clicking and holding your left mouse button on a swatch.

Saved colours can be recalled by clicking the swatch again later. This only saves tint colours. It does not save appliers.

The blue menu button in the bottom right corner allows you to manually enter tint values for precise fine-tuning.

Reset Options

X Tints

Resets the selected layers to their default tint value.

X Swatches

Resets the swatches to their default colours.

Glow

The Glow slider controls the glow value of the selected layers.

Click Off to set the glow value to 0.

Full Bright

Full Bright is an On / Off toggle for the Full Bright property.

10

Animations.

When you want to set a mood, expression, vocal animation, or eye behaviour.

Animation Priority

Animations use priority levels. When two animations affect the same part of the face, the higher priority animation will take over.

Basic Moods

Priority 1, looped animations

Basic Moods are looped facial animations designed to make your head feel alive.

Use the On / Off switch to activate or deactivate all Basic Moods.

Moods Browser

Sixty-four Basic Moods are included, ranging from subtle to more expressive.

You can select one mood, and the HUD will continuously play that mood. You can also select multiple moods. In that case, the HUD will randomly select and play from the active moods, making your avatar appear more animated over time.

Click a selected mood again to deactivate it.

Use Prev Page and Next Page to browse through the available moods.

Head Movement

The Head Movement button adds subtle head motion to the active mood animation. Turning it on makes the head move with the facial animation.

Head Movement uses higher priority than most AOs, stands, or furniture animations. If it conflicts with another animation you are using, turn Head Movement off.

Eye / Lids

Priority 2, Mood Enhancers

Eye / Lids animations affect the eyelids and eyes, and can be used to modify the active Basic Mood.

These animations override the eye and eyelid movement of the selected mood, while allowing the rest of the mood animation to continue.

Idle Eyes

Idle Eyes allows the default eye animation to play when no other eye or eyelid animation is active.

It is available when:

No mood animation is playing.

No Eye / Lids animation is playing.

No eye control animation is active.

No Eye / Lids utility pose is active.

When all of these conditions are met, Idle Eyes can turn on automatically. It can also be turned off manually.

Static Eyes

Static Eyes locks your eyes in place using a priority 4 animation. Use this carefully, as it may override other eye or eyelid animations and affect animation behaviour.

Lips / Mouth

Priority 2, Mood Enhancers

Lips / Mouth animations affect the mouth and lip area, and can be used to enhance or adjust the active Basic Mood.

These animations override the mouth and lip movement of the selected mood, while allowing the rest of the mood animation to continue.

Use these when you want to change the mouth expression without changing the entire facial mood.

Animations Tab

Utility, Vocal, and Photo Assist Animations

Eye Control

Priority 5, Static Stills Photo Assist

Eye Control lets you manually position the eyes for posing and photography.

These animations override other eye animations that use eye and eyelid bones, except animations that leave the eyelids unlocked.

On / Off switches the eye control system on or off.

Link moves both eyes together.

Mirror mirrors the eye direction based on your camera view. Turn Mirror on when facing the camera, and turn it off when facing away from the camera.

These are utility animations intended for photography. They stop when the HUD is detached and automatically disengage after logging off.

Vocal

Priority 3

Vocal animations are triggered while typing in local chat or using voice in-world.

Different options are available for talking and singing, ranging from neutral to more expressive:

Talk I - neutral talk, mouth only.

Talk :I - neutral talk, full face.

Talk ) - happy talk, mouth only.

Talk :) - happy talk, full face.

Sing O - singing, mouth only.

Sing :O - singing, full face.

Continuously looped talk and sing gestures for vlogging, performing, and similar uses are available in the Gesture Pack.

If you want to use the same vocal gesture as the one selected on the main HUD, the matching main HUD vocal button must be unchecked for the Vocal Gesture to operate properly.

If you want to activate a different vocal gesture from the one selected on the main HUD, you can leave the main HUD selection active.

Please deactivate all active gestures from previous versions to avoid interactions and script errors.

Lips / Mouth

Priority 2, Mood Enhancers

Lips / Mouth animations override the mouth and lip movement of the active Basic Mood.

These animations are useful when you want to adjust the mouth expression while keeping the rest of the facial mood active.

Some animations are static, while others are looped. The chew animation will continue looping until stopped.

Expressions

Priority 2, Static Stills Photo Assist

Basic Expressions are static facial poses intended for photography and posing.

They are not mood enhancers and are not intended for continuous mood playback.

Use On / Off to activate or deactivate all Basic Expressions.

Only one Basic Expression can be active at a time.

Click an expression once to activate it. Click the same expression again to deactivate it, or use the On / Off switch to stop all Basic Expressions.

Use the arrow buttons to browse through the expression pages.

11

Settings.

When something looks wrong, the HUD is not responding, or you want to repair, reset, or change HUD modes.

This tab contains advanced settings and maintenance options for your head and HUD. If the HUD is not responding, the Reset Scripts button below is usually the first thing to try.

Triggers

Allows compatible third-party products to trigger animations included in the head.

This can include products such as gestures or other compatible items designed to work with LeLutka head animations.

Layer Materials

Use these buttons to remove materials from selected HD layers.

HD Complex

Removes materials from HD brow, HD eyelids, lashes, and eye socket layers.

HD Lips

Removes materials from HD lips.

Use with caution. Removing layer materials may affect how those layers interact visually with other materials, including hair or head alpha effects. If needed, use Repair Materials to restore the default material settings.

Repair Transparency

Restores all layer transparencies to their appropriate default mode.

Use this if an applier changes a layer to a transparency mode that does not display correctly for that specific layer.

Repair Materials

Restores the default specular and normal maps.

Use this if materials such as skin shine, lipstick shine, or eyelid shine are not displaying correctly, or if another item has changed the material settings.

Reset Scripts

Resets the HUD scripts if the HUD is not responding or not working properly.

Your save slots will not be affected.

Kill Scripts

Make a copy of your head before using this option.

Kill Scripts disables all scripted functions in the head. Applied layers will remain visible, but scripted features will no longer work.

Before using this option, make a copy of your head in your inventory. Keep one scripted copy and one copy without scripts.

HUD Settings

Click Volume

Adjusts or disables the HUD clicking sound.

Reposition

Moves the HUD horizontally on your screen.

Reset

Returns the HUD to its default position.

Resize

Changes the HUD size. Choose S, M, or L.

Mode

Switches between dark mode and high-contrast light mode.

Minimized

Controls the minimized HUD display option.

User Manual

Opens the assigned manual for this product.

Media Links

Opens LeLutka media links.

Support Links

Provides access to LeLutka support resources, including groups, Discord, and other help links.

12

HD Beard.

When you want to apply, layer, or save HD beard textures (male avatars).

Available on male / specified heads only.

Detach Beard

Detach removes the beard attachment from your head.

Beard Options

Six beard styles are included:

Stache

Artista

Casual

Patchy

Grand Goatee

Full Beard

Each style includes five colour options.

Blend

The Blend slider controls the transparency of the beard.

The slider resets to 100% each time you select a different beard texture.

Material Section

A light source is required to properly view these materials.

Blank applies empty material textures, removing the active normal and specular maps.

Each beard option on the HUD includes its own matching material set.

Adjust Shininess

The sliders allow you to adjust the shininess and material effect of the beard.

Glossiness controls whether the beard reflection appears sharper and more focused, or softer and more dispersed.

Intensity controls the strength of the shine, ranging from bright and visible to invisible black.

Lowering the intensity can make the colour appear deeper and richer.

Save Slots

This section allows you to save up to eight beard favourites.

Tint, glow, full bright, and the selected diffuse texture are saved together.

To save a look, apply it to the layer, then click and hold on an empty save slot until the texture changes.

To reapply a saved look, click the saved slot.

To replace or clear a saved look, click and hold the saved slot and choose the desired action from the menu.

Personalize

The Personalize section allows you to load your own full-permission beard textures.

Drag & Drop Section

Hold CTRL / CMD and drag your full-permission textures into the white drop area.

Loaded textures will appear in the first row of slots underneath the Reset button.

Reset

Reset removes all dragged or applied textures and clears the Personalize section.

Applying Textures

Once textures are loaded into the HUD, the red frame shows which slot is active.

Click a different slot to select it.

After your texture slot is selected, click the Diffuse, Normal, or Specular field to apply that texture type.

Tint, Glow, and Full Bright

The Personalize section also includes tint, glow, and full bright controls.

Use the colour picker to choose the tint colour you want.

The blue menu button allows you to manually enter tint values for precise fine-tuning.

The Glow slider controls the glow value of the selected layer. Click Off to set the glow value to 0.

Full Bright is an On / Off toggle for the full bright property.

13

Style HUD.

When you want to save a complete look, switch between saved looks, or share a save card.

The Style HUD is a separate attachment designed to complement the Main HUD.

It can be used across heads, with no restriction on how many copies you make.

The Style HUD can be repositioned on-screen and will follow the Light / Dark mode setting when worn together with the Main HUD.

The X button in the top right corner detaches the Style HUD.

Rename HUD

Use this option to rename the Style HUD for easier sorting when you have multiple Style HUDs in your inventory.

The HUD must be rezzed on the ground before it can be renamed. Objects cannot be renamed while worn.

Clear All Slots

Clear All Slots permanently erases all saved Style HUD data and restores the Style HUD to its factory settings.

Use with caution.

How Save Slots Work

Tint, Full Bright, Glow, and the selected diffuse texture are saved together with the layer.

To save a look, apply it to the layer, then click and hold an empty save slot until the texture changes.

To reapply a saved look, click the saved slot.

To replace or clear a saved look, click and hold the saved slot and choose the desired action from the menu.

Save Slots

This section allows you to save your favourite layer looks.

Eye Socket - 8 slots

Eyes - 16 slots

Lashes - 16 slots

HD Brow - 16 slots

HD Eyelids - 16 slots

Layer sets are saved and reapplied together, replacing the active textures on those layers.

HD Lips - 16 slots

Full Face - 16 slots

A Full Face slot saves the current look for all supported layers and reapplies it to all layers when selected.

When saving a Full Face look, you may be offered the option to add a custom display image by entering a texture UUID in a dialogue box. If you do not use this option, a default image will be applied to the slot.

Because Full Face slots save more information, applying them may take a few seconds depending on your connection and local performance.

14

Testing HUD.

When you are a designer setting up product tests, including local textures, animations, and skin tones.

The Testing HUD is a separate attachment designed to complement the Main HUD.

It can be repositioned on-screen to fit your needs.

The X button in the top right corner detaches the Testing HUD.

Drag & Drop Section

Hold CTRL / CMD and drag your full-permission textures into the white drop area.

Loaded textures will appear in the first row of slots underneath the Reset button.

Reset

Reset removes all dragged or applied textures and clears the Testing HUD.

Applying Textures

Once textures are loaded into the HUD, the red frame shows which slot is active.

Click a different slot to select it.

After your texture is selected and active, click the Diffuse, Normal, or Specular field for the corresponding layer to apply that texture type.

Diffuse Map Restrictions

Diffuse maps are disabled for Skin / HD Skin, including ears, because the heads use Bakes on Mesh.

Lashes do not support materials.

Eyes

Clicking a Diffuse map slot for Eyes automatically switches the included mesh eyes to Applier mode and applies the texture to the worn eye objects.

Make sure you are wearing the correct alpha mask layer to avoid double head or double eye effects.

HD Layers and Lashes

HD layers and lashes are in Applier mode by default.

To apply a texture, click the appropriate diffuse slot.

To apply Normal or Specular maps, click the corresponding fields to the right of the diffuse map slot for the layer you want to affect.

A light source is required to properly view these materials.

Visibility Toggle

The On / Off toggle switches the selected layer transparency between 0% and 100%, allowing you to quickly show or hide the affected layer.

To blend the layer more precisely, use the Blend slider for that layer on the Main HUD.

The Glow slider controls the glow value of the selected layer. Click Off to set the glow value to 0.

Full Bright is an On / Off toggle for the Full Bright property.

Piercings

15

Piercings.

When you want to apply ear, face, or body piercings to your head.

Piercings are split into three groups to simplify use and help keep them land impact friendly.

Detach HUD

Detaches the Piercings HUD from your screen.

Show / Hide Individual Piercings

Click the piercing position on the image to show or hide the corresponding piercing. This works when the matching piercing attachment is worn.

Detach All Piercings

Detaches all three piercing attachments in one click.

Show / Hide All

Shows or hides all piercings in one click.

Pick Colour

Use the colour buttons to tint the piercings.

Piercing Position Reference

Ears + Add-On Ears

1. Daith - Left / Right

2. Helix - Left / Right

3. Industrial - Left / Right

4. Rings - Left / Right

5. Rook - Left / Right

6. Snug - Left / Right

7. Tragus - Left / Right

8. Tragus Surface - Left / Right

Lips

9. Ashley / Labret - Top / Bottom

10. Labret Sides - Left / Right

11. Dahlia / Dimples - Inner / Outer

12. Madonna / Monroe - Left / Right

13. Medusa / Jestrum - Top / Bottom

14. Frenulum / Tongue - Top / Bottom

Nose

15. Brow - Left / Right

16. Third Eye / Bridge - Top / Bottom

17. Austin / Septum - Top / Bottom

18. Nostrils - Left / Right

19. Rings - Left / Right

16

Add-ons reference.

When you want to see every BoM tattoo and add-on in the box at a glance. Click any card to enlarge.

The reference cards below show the complete library of BoM tattoo layers and add-ons included with your head. Each card provides a visual overview of what is available, so you can pick what you want without unpacking the entire pack. Click any card to enlarge.

17

Pack contents.

When you want to know exactly what is inside the head folder you unpacked.

Your LeLutka head box contains everything you need. The full inventory list is below, organised by pack.

Female pack contents

Female pack contents

  • LeLutka NAME Head 4.0
  • * Creator Kit LeLutka 4.0 (no modify) (no transfer)
  • ** About Your Product (no modify)
  • ** Update Log (no modify)
  • + ALPHA ( BOM Head + Body - APPLIER Eyes ) (no transfer)
  • + ALPHA ( BOM Head + Eyes - APPLIER Body ) (no transfer)
  • + ALPHA ( BOM Head - APPLIER Body + Eyes ) (no transfer)
  • + FACELIGHT LeLutka (add) (no transfer)
  • + LeLutka voice level 01 (no transfer)
  • + LeLutka voice level 02 (no transfer)
  • + LeLutka voice level 03 (no transfer)
  • - EARS - lel evox universal ear texture layer on AUX1, provided in matching skin tones (no transfer)
  • - FACE - lel evox NAME skin tattoo layers, provided in multiple skin tones and brow and no-brow options.
  • Included tones and options may vary depending on the head. (no modify) (no transfer)
  • - SHAPE Brow lel evox NAME (no transfer)
  • - SHAPE Default lel evox NAME (no transfer)
  • / EARS elf / lel evox (add) 4.0 (no modify) (no transfer)
  • / EYES / lel evox 4.0 (no modify) (no transfer)
  • / GUMS / TEETH / lel evox 4.0 (no modify) (no transfer)
  • / GUMS / TEETH braces / (add) 4.0 (no modify) (no transfer)
  • / GUMS / TEETH gems / (add) 4.0 (no modify) (no transfer)
  • / HEAD / lel evox / NAME 4.0 (no modify) (no transfer)
  • / HUD / lel evox (f) 4.0 (no modify) (no transfer)
  • / HUD style / lel evox (add) 4.0 (no modify) (no transfer)
  • Unpack - ADDONS (no modify) (no transfer)
  • Unpack - GESTURES (no modify) (no transfer)
  • Unpack - GLITTER - NAME (no modify) (no transfer)
  • Unpack - HAIRBASES (no modify) (no transfer)
  • Unpack - PIERCINGS - NAME (no modify) (no transfer)
  • Update My NAME (no modify) (no transfer)

Content creator kit contents

  • Creator Kit LeLutka 4.0
  • * IMPORTANT Please Read (no modify)
  • / APPLIER / Builder lel evox 1.2.2 (no modify)
  • / APPLIER / Main lel evox 1.1.2 (no modify)
  • / HUD testing / lel evox (add) 4.0 (no modify) (no transfer)
  • / INSTRUCTIONS / Applier lel evox (no modify)
  • / LTA / lel evox 1.3.3 (no modify) (no transfer)
  • COMPATIBILITY STAMP lel evox
  • COMPATIBILITY STAMP LeLutka

Male pack contents

Male pack contents

  • LeLutka NAME Head 4.0
  • * Creator Kit LeLutka 4.0 (no modify) (no transfer)
  • ** About Your Product (no modify)
  • ** Update Log (no modify)
  • + ALPHA ( BOM Head + Body - APPLIER Eyes ) (no transfer)
  • + ALPHA ( BOM Head + Eyes - APPLIER Body ) (no transfer)
  • + ALPHA ( BOM Head - APPLIER Body + Eyes ) (no transfer)
  • + FACELIGHT LeLutka (add) (no transfer)
  • + LeLutka voice level 01 (no transfer)
  • + LeLutka voice level 02 (no transfer)
  • + LeLutka voice level 03 (no transfer)
  • - EARS - lel evox universal ear texture layer on AUX1, provided in matching skin tones (no transfer)
  • - FACE - lel evox NAME skin tattoo layers, provided in multiple skin tones and brow and no-brow options.
  • Included tones and options may vary depending on the head. (no modify) (no transfer)
  • - SHAPE Brow lel evox NAME (no transfer)
  • - SHAPE Default lel evox NAME (no transfer)
  • / BEARD / lel evox / NAME (add) 4.0 (no modify) (no transfer)
  • / EARS elf / lel evox (add) 4.0 (no modify) (no transfer)
  • / EYES / lel evox 4.0 (no modify) (no transfer)
  • / GUMS / TEETH / lel evox 4.0 (no modify) (no transfer)
  • / GUMS / TEETH braces / (add) 4.0 (no modify) (no transfer)
  • / GUMS / TEETH gems / (add) 4.0 (no modify) (no transfer)
  • / HEAD / lel evox / NAME 4.0 (no modify) (no transfer)
  • / HUD / lel evox (m) 4.0 (no modify) (no transfer)
  • / HUD beard / lel evox 4.0 (no modify) (no transfer)
  • / HUD style / lel evox (add) 4.0 (no modify) (no transfer)
  • Unpack - ADDONS (no modify) (no transfer)
  • Unpack - GESTURES (no modify) (no transfer)
  • Unpack - GLITTER - NAME (no modify) (no transfer)
  • Unpack - HAIRBASES (no modify) (no transfer)
  • Unpack - PIERCINGS - NAME (no modify) (no transfer)
  • Update My NAME (no modify) (no transfer)

Unisex pack

  • Unpack.LeLutka.BOM.Hairbases (uni.pack)
  • LeLutka.Hairbase.001.Ash (m) (no transfer)
  • LeLutka.Hairbase.001.black (f) (no transfer)
  • LeLutka.Hairbase.001.Black (m) (no transfer)
  • LeLutka.Hairbase.001.blonde.01 (f) (no transfer)
  • LeLutka.Hairbase.001.blonde.02 (f) (no transfer)
  • LeLutka.Hairbase.001.Brown (m) (no transfer)
  • LeLutka.Hairbase.001.brown.01 (f) (no transfer)
  • LeLutka.Hairbase.001.brown.02 (f) (no transfer)
  • LeLutka.Hairbase.001.Red (m) (no transfer)
  • LeLutka.Hairbase.001.red.01 (f) (no transfer)
  • LeLutka.Hairbase.001.red.02 (f) (no transfer)
  • LeLutka.Hairbase.001.SilverFox (m) (no transfer)
  • LeLutka.Hairbase.001.white (f) (no transfer)
  • LeLutka.Hairbase.002.Ash (m) (no transfer)
  • LeLutka.Hairbase.002.black (f) (no transfer)
  • LeLutka.Hairbase.002.Black (m) (no transfer)
  • LeLutka.Hairbase.002.blonde.01 (f) (no transfer)
  • LeLutka.Hairbase.002.blonde.02 (f) (no transfer)
  • LeLutka.Hairbase.002.Brown (m) (no transfer)
  • LeLutka.Hairbase.002.brown.01 (f) (no transfer)
  • LeLutka.Hairbase.002.brown.02 (f) (no transfer)
  • LeLutka.Hairbase.002.Red (m) (no transfer)
  • LeLutka.Hairbase.002.red.01 (f) (no transfer)
  • LeLutka.Hairbase.002.red.02 (f) (no transfer)
  • LeLutka.Hairbase.002.SilverFox (m) (no transfer)
  • LeLutka.Hairbase.002.white (f) (no transfer)
  • LeLutka.Hairbase.003.black (f) (no transfer)
  • LeLutka.Hairbase.003.blonde.01 (f) (no transfer)
  • LeLutka.Hairbase.003.blonde.02 (f) (no transfer)
  • LeLutka.Hairbase.003.brown.01 (f) (no transfer)
  • LeLutka.Hairbase.003.brown.02 (f) (no transfer)
  • LeLutka.Hairbase.003.red.01 (f) (no transfer)
  • LeLutka.Hairbase.003.red.02 (f) (no transfer)
  • LeLutka.Hairbase.003.white (f) (no transfer)
  • LeLutka.Hairbase.004.black (f) (no transfer)
  • LeLutka.Hairbase.004.blonde.01 (f) (no transfer)
  • LeLutka.Hairbase.004.blonde.02 (f) (no transfer)
  • LeLutka.Hairbase.004.brown.01 (f) (no transfer)
  • LeLutka.Hairbase.004.brown.02 (f) (no transfer)
  • LeLutka.Hairbase.004.red.01 (f) (no transfer)
  • LeLutka.Hairbase.004.red.02 (f) (no transfer)
  • LeLutka.Hairbase.004.white (f) (no transfer)

Add-ons (female)

Add-ons (f)

  • Unpack.LeLutka.BOM.AddOns (f)
  • LeLutka.BloodyMurder.001 (no transfer)
  • LeLutka.BloodyMurder.002 (no transfer)
  • LeLutka.BloodyMurder.003 (no transfer)
  • LeLutka.Blush.001 (no transfer)
  • LeLutka.Blush.002 (no transfer)
  • LeLutka.Blush.003 (no transfer)
  • LeLutka.Blush.004 (no transfer)
  • LeLutka.Eyeshadow.001 (no transfer)
  • LeLutka.Eyeshadow.002 (no transfer)
  • LeLutka.Eyeshadow.003 (no transfer)
  • LeLutka.Eyeshadow.004 (no transfer)
  • LeLutka.FaceMask.001 (no transfer)
  • LeLutka.FaceMask.002 (no transfer)
  • LeLutka.FaceMask.003 (no transfer)
  • LeLutka.Freckles.001 (no transfer)
  • LeLutka.Freckles.002 (no transfer)
  • LeLutka.Freckles.003 (no transfer)
  • LeLutka.Freckles.004 (no transfer)
  • LeLutka.Highlight.Drk (no transfer)
  • LeLutka.Highlight.Lgt (no transfer)
  • LeLutka.Highlight.Mid (no transfer)
  • LeLutka.Lipstick.001 (no transfer)
  • LeLutka.Lipstick.002 (no transfer)
  • LeLutka.Lipstick.003 (no transfer)
  • LeLutka.Lipstick.004 (no transfer)
  • LeLutka.Mature.Drk (no transfer)
  • LeLutka.Mature.Lgt (no transfer)
  • LeLutka.Mature.Mid (no transfer)
  • LeLutka.SmileLines.Drk (no transfer)
  • LeLutka.SmileLines.Lgt (no transfer)
  • LeLutka.SmileLines.Mid (no transfer)

Add-ons (m)

  • Unpack.LeLutka.BOM.AddOns (m)
  • LeLutka.Beard.Ash (no transfer)
  • LeLutka.Beard.Black (no transfer)
  • LeLutka.Beard.Brown (no transfer)
  • LeLutka.Beard.Red (no transfer)
  • LeLutka.Beard.SilverFox (no transfer)
  • LeLutka.BloodyMurder.001 (no transfer)
  • LeLutka.BloodyMurder.002 (no transfer)
  • LeLutka.BloodyMurder.003 (no transfer)
  • LeLutka.Eye Dusky.Drk (no transfer)
  • LeLutka.Eye Dusky.Lgt (no transfer)
  • LeLutka.Eye Dusky.Mid (no transfer)
  • LeLutka.FaceMask.001 (no transfer)
  • LeLutka.FaceMask.002 (no transfer)
  • LeLutka.FaceMask.003 (no transfer)
  • LeLutka.Freckles.001 (no transfer)
  • LeLutka.Freckles.002 (no transfer)
  • LeLutka.Freckles.003 (no transfer)
  • LeLutka.Freckles.004 (no transfer)
  • LeLutka.Mature.Drk (no transfer)
  • LeLutka.Mature.Lgt (no transfer)
  • LeLutka.Mature.Mid (no transfer)

Gestures

Gestures

  • Unpack.LeLutka.Gestures
  • LeLutka gesture :P - :P (no transfer)
  • LeLutka gesture argh - x( (no transfer)
  • LeLutka gesture blee - :r (no transfer)
  • LeLutka gesture c'mon - :> (no transfer)
  • LeLutka gesture cool - B) (no transfer)
  • LeLutka gesture eyeroll - 9_9 (no transfer)
  • LeLutka gesture forward - ?( (no transfer)
  • LeLutka gesture grin - :D (no transfer)
  • LeLutka gesture hm - ;S (no transfer)
  • LeLutka gesture lipbite - :x (no transfer)
  • LeLutka gesture mwah01 - :* (no transfer)
  • LeLutka gesture mwah02 - x (no transfer)
  • LeLutka gesture oh - o_o (no transfer)
  • LeLutka gesture oh no - >_< (no transfer)
  • LeLutka gesture pop - }:P (no transfer)
  • LeLutka gesture sad - :( (no transfer)
  • LeLutka gesture smexy - ):D (no transfer)
  • LeLutka gesture smile01 - :) (no transfer)
  • LeLutka gesture smile02 - C: (no transfer)
  • LeLutka gesture snarl - :/ (no transfer)
  • LeLutka gesture tease - (h) (no transfer)
  • LeLutka gesture whee - >:D (no transfer)
  • LeLutka gesture wink - ;) (no transfer)
  • LeLutka gesture yeesh - :< (no transfer)
  • LeLutka start SING :O - start:O (no transfer)
  • LeLutka start SING O - startO (no transfer)
  • LeLutka start TALK ) - start) (no transfer)
  • LeLutka start TALK :) - start:) (no transfer)
  • LeLutka start TALK :I - start:I (no transfer)
  • LeLutka start TALK I - startI (no transfer)
  • LeLutka stop SING :O - stop:O (no transfer)
  • LeLutka stop SING O - stopO (no transfer)
  • LeLutka stop TALK ) - stop) (no transfer)
  • LeLutka stop TALK :) - stop:) (no transfer)
  • LeLutka stop TALK :I - stop:I (no transfer)
  • LeLutka stop TALK I - stopI (no transfer)